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Electrical Systems Engineer
Great thinking drives us. It is behind the creativity and engineering excellence that shine through in every aspect of our premium luxury vehicles. In how they perform. In how they look. And in the unrivalled driving experience that they offer. We
External Sensing Fusion Technical Specialist
We are at the forefront of innovation, and we want to stay here, our dual view infotainment screens and our TFT instrument displays were first to market. Our ceaseless search for new ideas is taking us in some fascinating new directions and your skil
Infotainment Engineers
Great thinking drives us. It is behind the creativity and engineering excellence that shines through in every aspect of our premium luxury vehicles. In how they perform. In how they look. And in the unrivalled driving experience that they offer.
Electronics Technical Engineer
Great thinking drives us. It is behind the creativity and engineering excellence that shine through in every aspect of our premium luxury vehicles. In how they perform. In how they look. And in the unrivalled driving experience that they offer. We
Electrical Quality Engineer
Great thinking drives us. It is behind the creativity and engineering excellence that shine through in every aspect of our premium luxury vehicles. In how they perform. In how they look. And in the unrivalled driving experience that they offer. We
C# Programmer: Audio Department
Rockstar North is looking for an enthusiastic and motivated C# programmer to join our audio technology team, supporting and further developing our world class audio tool suite. Successful applicants should have at least one year professional C# ex
Online Games Developer
We are looking to recruit a Online Games Developer to help build high-quality, fun and engaging games for our childrens gaming website (due to launch Feb 2012). The Online Games Developer role involves working within a small team of illustrators
Online Games Illustrator
We are looking to recruit an Online Games Illustrator to create high-quality, fun and engaging browser-based games for our childrens gaming website (due to launch Feb 2012). The Online Games Illustrator role involves working within a small team o
Junior Character Animator
We are looking for talented Junior Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-moti
Physics Programmer
Rockstar North is seeking experienced, talented physics programmers to join our team to work across the development of low level physics systems and to innovate on physics in game. This is an exciting opportunity to develop cutting-edge physics and
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Jobs

If you are specifically looking for freelance work or contract work in the UK I would recommend GameOps. They are extremely friendly and helpful.

Another site you may come across is Game Contractor but I have found them to be pretty useless to be honest.

If you are looking for a full time position then Stig Strand at Amiqus is well worth talking to. You should also try Fran Mulhern at Recruit 3D.

For basic advice about applying and interviews check out our Job Advice page.


Game development jobs
Senior Game Designer - RPG Developer in Germany (Germany)
Senior Game Designer - RPG Developer in Germany
This company is a long-established games-developer and their focus is on Console and PC titles. The development team is made up of international staff from around the globe working together in an English-speaking environment. The company has won a numerous German awards and has also seen international success with their previous projects.

The company is expanding due to this success and a certain number of vacancies are being opened up to strengthen the team.

They are currently seeking an experienced Senior Game Designer who will be responsible for ensuring
all titles produced by the studio deliver a satisfying experience in terms of game mechanics, user interface and level designs as well as being responsible for ensuring the quality of assets created by the design teams. The successful candidate will also be responsible for support, management and development of the Design teams.

Responsibilities:
- Game design lead on all titles produced by the studio
- Management and development of the design team
- Coordinate with Studio Head, Creative Director, Head of Production, Engineering team, Art team and Producer team to deliver quality concepts
- Coordinate level creation, interface design and game design
- Review all in-game text, dialogue and back story
- Draft game design documents, game concepts and pitch documents
- Balance gameplay and refine game mechanics
- Provide creative guidance to the other designers and verify the quality of their work

An ideal candidate will have the following qualities:
- Able to communicate your vision to artists, programmers, producers and other people who are involved in the development process
- Presenting your ideas both verbally and on paper
- Writing and visual design skills
- Reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D Studio Max or Maya
- Good technical knowledge is required
- Very good understanding of Gameplay theory
- Able to work in the team and independent

Previous Experience:
- High level of industry experience and knowledge
- Extensive experience in a similar position
- Passion for RPG Games

To ensure a speedy application please email your up to date CV in MS WORD FORMAT and Demo Work (max 5mb) to officemanager@opmjobs.com or call me Catherine direct on +44 (0) 1206 214416 if you have any queries.

So what are you waiting for? Don't miss out on this great career opportunity!

The salary bracket is approximate and is no guarantee of the income on offer. Salary and benefits will be discussed with candidates at interview with the company and are individually negotiated by OPM.
ENGINE PROGRAMMER – NORTH ITALY – NEG (UK)

Roll Overview:
Duties and responsibilities:
• Contribute on some of the following engine tasks: third party libraries integrations and maintenance (SpeedTree, Scaleform, Fmod, Gamebryo, PhysX), support artists and gameplay programmers needs developing and maintaining code and tools, develop graphical effects, maintain the engine layer, crossplatform activities;
• Profile, debug and maintain developed game code.
Essential skills and background:
• Excellent C++ and object oriented programming skills;
• At least 2 years experience in game development;
• Good debugging skills;
• Experience on resources and performances optimizations;
• Good knowledge of English language and good communication skills.
Desirable skills:
• Knowledge of source version control tools;
• Multiplatform software development;
• Experience with Gamebryo or other cross-platform engine;
EU Candidates Only.


GAMEPLAY PROGRAMMER – NORTH ITALY (UK)

Roll Overview:
Duties and responsibilities:
• Implement game-logic functionality and contribute to create entertaining game play, working closely with the Lead Designer and the Artists;
• Profile, debug and maintain developed game code.
Essential skills and background:
• Excellent C++ and object oriented programming skills;
• At least 2 years experience in game development;
• Good debugging skills;
• Good knowledge of English language and good communication skills.
Desirable skills:
• Knowledge of source version control tools;
• Multiplatform software development.
EU Candidates Only.


PS3 PROGRAMMER – NORTH ITALY (UK)

Roll Overview:
Duties and responsibilities:
• Manage the conversion of our product to the PS3;
• Define and coordinate artists activities related to the PS3 migration;
• If needed, define and coordinate other developers on tasks related to the PS3 version;
• Be involved also on the PC and Xbox360 development on strategical programming choices and as mentor/support for the rest of the team.
Essential skills and background:
• Worked on at least 1 published console title;
• Developed on the PS3 platform for not less than 1 year;
• Strong C++ and debugging skills;
• Experience on resources and performances optimizations on PS3.
Desirable skills:
• Experience with Sony\'s TRCs;
• Multiplatform software development;
• Experience with Gamebryo or other cross-platform engine;
• Strong verbal and written communication skills.
EU Candidates Only.


UI PROGRAMMER- NORTH ITALY (UK)

Roll Overview:
Duties and responsibilities:
• Develop game UI maintaining all the layers of the UI code (from the ActionScript widgets code, to the integration with Scaleform and the hook-up of the UI with the rest of the gameplay code);
• Profile, debug and maintain developed game code.
Essential skills and background:
• Excellent C++ and object oriented programming skills;
• At least 2 years experience in game development;
• Good debugging skills;
• Good knowledge of English language and good communication skills.
Desirable skills:
• Knowledge of Scaleform;
• Knowledge of Flash ActionScript 2;
• Knowledge of source version control tools;
• Multiplatform software development.
EU Candidates Only.


XBOX 360 PROGRAMMER – NORTH ITALY (UK)

Roll Overview:
Duties and responsibilities:
• Join the team responsible for the conversion of our product to Xbox 360;
• Define and coordinate artists activities related to the Xbox 360 migration;
• If needed, define and coordinate other developers on tasks related to the Xbox 360 version;
• Be involved also on the PC and PS3 development on strategical programming choices and as mentor/support for the rest of the team.
Essential skills and background:
• Worked on at least 1 published console title;
• Developed on Xbox 360 platform for not less than 1 year;
• Strong C++ and debugging skills;
• Experience on resources and performances optimizations on Xbox 360.
Desirable skills:
• Experience with Microsoft.s TCRs;
• Multiplatform software development;
• Experience with Gamebryo or other cross-platform engine;
• Strong verbal and written communication skills.
EU Candidates Only.


Global NPL Manager at EA (Guildford, UK)
ENTERTAINING IS OUR PASSION

We?re EA?the world?s largest video game publisher. You?re probably familiar with many of our titles?Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don?t know how we?re committed to creating games for every platform?from social to mobile to console?to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose.

The New Product Launch Function (NPL) is responsible for bringing EA franchises to market globally across multiple digital and packaged goods platforms ensuring fulfilment of all channels. All elements associated with a Product Launch will be covered including pre and post launch releases of EA franchises. In addition the team is responsible for ensuring the delivery of the company wide SKU plan & product data calendars.

The NPL Manager will be experienced in product delivery and will be based globally at various EA locations & will report into an NPL Director. The NPL Manager will be ensuring the delivery of a series of Franchises from the labels, leading the delivery of all new product introductions globally including; English and localised software, packaged goods and digital, full game; Additional full game content on all platforms to the required digital store; Ensuring Availability Beta Servers & Beta demo?s to support; Ensuring availability of all demos for EA/PSN & Xbox store.

The role will support the NPL Director in owning the operational relationship with Sony, Microsoft, Nintendo and Origin and insuring the smooth running of code through first party and overall product delivery.

Overall the team will be responsible for ensuring that the dates and post final status reflects the current status of product delivery and that the role and the team are seen as the source of the company wide ?plan of record? for product delivery through ownership of MDM; PSM and roll out to online and issuance of calendar.

The NPL Manager role will interface at senior levels across publishing, labels & corporate to ensure that product delivery processes are met and status is understood. In addition the roles will be key to supporting the development of new product delivery processes and changes to meet changing business requirements.



Key Duties and Responsibilities
• Accountable for ensuring the delivery of the Global Product Release Schedule of all an assigned portfolio of EA franchises assigned to the NPL Director
o Maintain and publish each product schedule and delivery plans globally
o Ensuring all aspects of product pre release and subsequent release after the full game is delivered through all channels, physical & digital
o Hold product delivery relationships, ensuring strong links are established with QA and manufacturing partners globally to ensure the smooth delivery of product..
o Ensure availability through support teams of production servers, ensuring they are propped up and aligned correctly to support digital titles.

• Data Management
o Able & expected to ensure the maintenance of data within GPMS & MDM as required to support product release schedules; physical goods, digital & mobile as required
o Ensure data is 100% accurate and is updated in a timely manner
o Oversee issuing of PSM add forms for full physical & digital additions

• Provide Leadership, Direction and Support to the NPL project managers, CDS, marketing, studio & label teams as required by the NPL Director, globally, on Franchise releases
o Ensure the team are the focal point for any non standard product requests;
? Bring a balanced view of what is achievable from a delivery perspective i.e. special editions
? Digital promotions with packaged goods
o Ensure the code matrixes required to deliver products are in place and agreed with required teams
o Capable of developing heavyweight relationships with each of the areas listed & be able to constructively challenge standards & norms

• Understand & ensure the accuracy of the global Title/SKU plan & product master calendars
o Review and ensure the accuracy of product information to ensure delivery of a master product release calendar for all content that can be used internally and with external business partners as required
o Ensure this is maintained by the project managers and kept 100% accurate


• Support the relationship with designated 1st party account managers (Sony, Microsoft, Nintendo) globally to ensure franchise delivery
o Maintain open, honest, regular dialogue to promote trust and understanding.
o Identify opportunities for global contract alignment with Sony & Nintendo

Special Considerations

• The role is global and will require interface with North America, Europe and Asia studios partners, with regional sales & publishing. As a result a high degree of flexibility is required which will mean working into the evenings and early mornings as well as substantial business travel to establish and maintain key relationships in all regions and studios.

• Annual leave will also require special consideration and this should be avoided in peak periods of August through to mid/end of November (depending on the product plan).

Skills and Knowledge Required

• Ability to resolve issues effectively
• Able to solve problems and challenge the norm
• Good negotiator comfortable with operating at a senior level
• Capable of building business networks within EA and at 1st Party as required
• Capable of being able to influence at a senior level especially in areas that are directly outside of the NPL group as required
• Ability to work unsupervised across multiple time zones

Experience Required

• Good experience of new product releases
• Has the ability to take decisions that impact revenue & product release dates, demonstrating outstanding business acumen
• Ability to understand complex business scenarios and delivered recommendations that have been reviewed and adopted by senior management
• Worked & delivered on complex projects or product launches that have involved senior level negotiations
• Good Relationship Management, capable of building extensive business networks at a senior level
• Self starter with ability to build and influence without formal authority
• Experience of working without direct ?same site? management
• Good understanding of video game development

Behaviours/ Competencies

• Good interpersonal skills and social skills with ability to influence (often without authority) & strong negotiator
• Driven to achieve goals with a high level of productivity.
• Good understanding and able to work within the wider picture.
• Flexible; comfortable in environment of constant change.
• Creative solutions provider.
• Ability to take risks; and a comfortable decisions maker.
• High energy, dynamism.
• Unflappable; exhibits grace under pressure.
• Consistently demonstrates respect for others roles and contributions; able to trust and delegate.

Want to apply?

Apply online at:
https://jobs.ea.com/search/view.do?id=a0z50000001EMqLAAW
Credit Controller at EA (Guildford, UK)
EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry?and the company?has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world?s best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favourites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world?s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.

OVERVIEW OF ROLE:
To ensure that all customer accounts are reconciled and payments are received according to terms and forecast.
To maintain a clean Debt ledger for management review on a monthly basis.
To liaise with other functional areas of the business (Sales / Operations) ensuring that all customer queries are resolved in a full and timely manner, therefore encouraging productive relationships to help maximise cash collection.

DUTIES:
Credit control duties for Major Blue Chip clients.
Cash posting and allocation.
Account Reconciliations.
Customer query resolution ? working closely with both the Sales and Operations teams.
Issuing Invoices and Statements.
Raising manual invoices and credits as and when required.
Mid & End of month payment clarifications.
Updating existing spreadsheets.
Adherence to existing Service Level Agreements.
Employees are required to carry out such other duties as may reasonably be requested.

SKILLS:
Proven and demonstrable Credit Control experience.
Sound understanding of a modern Credit Department and the relations involved with the Sales and Operation functions.
Effective communicator at all levels (verbal/written).
Microsoft Excel proficient.
High attention to detail.
Ability to work to tight deadlines.
Professional and diligent.
Well organised and methodical.
Ambitious / keen to learn and develop skills quickly.
Good eye for detail and keenness to reconcile.
Key customer relationship management.
Knowledge of Oracle systems would be an advantage.

Want to apply?

Apply online at:
https://jobs.ea.com/search/view.do?id=a0z50000001EMphAAG
Technical Project Manager (Contract) at EA (Los Angeles, CA)
ENTERTAINING IS OUR PASSION

We?re EA?the world?s largest video game publisher. You?re probably familiar with many of our titles?Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don?t know how we?re committed to creating games for every platform?from social to mobile to console?to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose.

The Project Manager (PM), also called Development Director (DD) at EA, is a critical role and responsible for ensuring the successful delivery of a game, on time and within budget. Prior to production they carry out a detailed analysis of the game design and work out the project ?milestones? (specific targets that have to be met by certain dates), agreeing upon these with the key technical and creative managers, such as the Game Designer, Art Director and Lead Programmer. The PM/DD then works out a schedule for the project and decides the personnel and equipment needed. They control the financial resources and negotiate all contracts with suppliers and contractors. Once development is underway, the PM/DD monitors the team?s progress against the schedule. They must be able to prioritize when production deadlines are a concern, manage risks, and plan for contingencies. Finally, the PM / DD is responsible for all people management on the team and entasked with motivating and developing all staff under their management and develop their career.

Role Overview

Responsibility
• Management of teams focusing on game content production and services.
• Anticipate bottlenecks, provide management escalation, project prioritization, make tradeoffs, balance the business needs versus technical constraints, and drive initial partner deployments.
• Drive architectural design and define technical engagement processes.
• Identifies task-related processes to improve efficiency
• Focuses on immediate team and identifies team issues and suggests solutions related to execution goals.

EA Project Management
• Manage a team of Senior Art Leaders, Artist, Technical Artist to work with EA Partners to lock down requirements and specifications.
• Ensure each projects setup meets the specifications with Studio.
• Provide regular status reporting and capacity plan updates.
• Track and implement project improvement plans to drive team efficiency.
• Define engagement practices and processes: Ensure all workflow is clearly defined, processes are documented, and staff trained in expectations on the workflow.

Leadership
• Solves specific problems that have impact on team performance.
• Mentors individual contributors within project team
• Ensures all have professional development plans. Conducts regular one-on-ones.
• Work with Art Director to develop team skills
Requirement:
• Willing to live in Shanghai, China.
• Proficient with MS Word, MS Project, Excel, PowerPoint, Perforce, and Visio
• Experience working with remote teams in the US
• Experience working on console development would be an advantage
• Excellent written and oral communication skills in both Mandarin and English
• Excellent knowledge of production life cycle, tools, processes and executions planning.
• Demonstrated experience in working with broad cross-functional teams.


What skills does EA look for??

• Minimum of Bachelor Degree, preferably in computer science or Fine Art
• 3+ years of experience with track records of hands-on game development or out sourcing production
• At least 2+ years of management experience leading a team of 10+ artists.

Want to apply?

Apply online at:
https://jobs.ea.com/search/view.do?id=a0z50000001EMr9AAG
Public Relations Manager at Blizzard (Seoul, Korea)

Blizzard Entertainment seeks a seasoned public relations (PR) manager with excellent writing skills to join our PR team. We are looking for a focused, detail-oriented person who can multitask efficiently and work comfortably in a deadline-driven environment. The ideal candidate is a motivated self-starter who is flexible and can adapt quickly to changing goals and objectives. This person is also highly organized and able to work independently while contributing to the goals of a team. Clear, concise communications skills and a passion for Blizzard Entertainment games are essential requirements.

 

Responsibilities 

  • Develop PR strategies and manage the execution of product publicity through pre-launch, launch, and post-launch phases.
  • Write and edit press releases, corporate communications, and online materials about Blizzard Entertainment products and the company.
  • Correspond with the press as a representative of Blizzard Entertainment, as needed.
  • Increase positive media coverage in mainstream, information technologies (IT), and game specialist media.
  • Manage and strengthen media relations both strategically and proactively.
  • Strategic PR crisis management.
  • Plan and execute domestic and overseas press tours and offline media events.
  • Plan and execute press conference for major announcements and game launches.
  • Arrange media interviews with spokespeople and draft interview questions and answers about Blizzard Entertainment products.
  • Media training for spokespeople.
  • Liaise with global Blizzard Entertainment teams and partners for communication approvals and announcement strategies.
  • Maintain Blizzard Entertainment's public relations style guide.
  • Additional travel and additional writing projects, as necessary.

Requirements

  • Strategic thinker with a strong media relations background and proven placement results
  • Strong written and verbal communications skills in both Korean and English
  • Able to quickly compose and edit a variety of creative and business-oriented texts that meet company standards, on deadline
  • Possess excellent interpersonal and diplomatic skills, while maintaining an ability to always stay focused on the work at hand
  • Able to confidently communicate about Blizzard Entertainment products with both the press and public
  • Demonstrate extensive knowledge of video games and the video game industry
  • Extremely detail-oriented and driven to consistently meet deadlines
  • Bachelor's degree in Public Relations, Marketing, Journalism, or Business, or equivalent work experience
  • A minimum of 5 years PR or journalism experience
  • Possess the ability to organize thoughts and make decisions under time constraints and a full work load
  • Experience in managing a team of PR professionals
  • Strong team player, able to balance and blend various department needs and views into effective product-PR strategy and work with other teams to complement and support each other's plans and objectives

Pluses

  • Good presentation skills
  • A passionate gamer
  • Very organized and with excellent time-management skills
  • Crisis-manag ement experience

Want to apply?

Apply online:
http://eu.blizzard.com/en-gb/company/careers/posting.html?id=120001L
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