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Communications and Development Manager
Working as the Communications & Development Manager for FluffyLogic Development Ltd alongside our multi-talented, experienced teams to produce first class Computer Games for a variety of platforms including PS3, PSP, iPhone, WP7 etc. You will also
Senior Support Programmer
General Overview of the position: -Provide live application support, maintenance and modifications -Provide billing support for PAS and related applications -Develop additional supporting code modules to meet or enhance game and data requirem
Senior/Lead Technical Artist
We are currently looking to recruit a Lead Technical Artist. You will work closely with the Lead artist to establish the art style and game technology requirements on forthcoming studio titles. Will be able to demonstrate excellent creative and probl
Senior Producer - Southam Racing Studio
Working as a Senior Project Producer within Codemasters presents the opportunity to work with our motivated, multi-discipline teams and dedicated project planning group to produce class leading 'AAA' Racing games. As an established, well-financed com
Senior Games Designer - Action Studio
General Overview of the position: Involved in the conceptualization and direction of project(s) within the studio. Responsible for the design of a project and to monitor that project through development ensuring that it adheres to the vision and d
Senior Programmer (Graphics) Racing Studio
General Overview of thid position: - Use substantial experience to design, implement and document code modules to the required standards and assist in agreeing timescales with the line manager. Additionally coaching and mentoring of junior staff i
Video Artists
telemetry are world leaders in the manipulation, delivery and verification of digital televisual content and advertising. Our team members are highly qualified coders, engineers and analysts. In 2008 we were awarded an International Emmy® Award in
Design Manager
Do you have vision, drive and an unwavering passion for games? Do you have what it takes to conceive a compelling game experience, effectively communicate that vision to an entire team and direct that experience all the way from concept to master? If
Regular/Senior Tools Programmer
Work within a very talented team of programmers on industry leading game development tools used by all of our teams across all platforms including Xbox 360 and PlayStation 3, expanding its functionality to encompass all aspects of the development pro
Art Manager
The Art Manager is responsible for unifying the artistic vision of their project. They are in charge of both the games visual appearance and quality, directing this vision and communicating it to the project team, client and studio. They are also res
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Jobs

If you are specifically looking for freelance work or contract work in the UK I would recommend GameOps. They are extremely friendly and helpful.

Another site you may come across is Game Contractor but I have found them to be pretty useless to be honest.

If you are looking for a full time position then Stig Strand at Amiqus is well worth talking to. You should also try Fran Mulhern at Recruit 3D.

For basic advice about applying and interviews check out our Job Advice page.


Game development jobs
Technical Localizaton Specialist at Ubisoft (Montreal)

Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.

Description:
The successful candidate will direct the compilation, analysis, extraction, integration, and debugging of in-game text and subtitles in the localized versions of video games.

Responsibilities:
The most important day-to-day functions of this position are:
- Evaluate the internationalization of the game to be localized
- Define and develop formats and tools for organizing localizable text assets
- Coordinate the extraction and integration of data to be localized
- Format and organize these assets in preparation for the translation process
- Collect and deliver contextual information to facilitate the translation process
- Confirm that localized audio is consistent with the corresponding subtitles
- Track changes to script content in conjunction with the localization project manager and the production team
- Analyze, fix, and/or re-assign localization bugs
- Provide technical support to external integration teams and other third parties
- Create a localization kit for subsequent versions

Education/Training:
University degree or equivalent in localization/translation, computer science, or other relevant experience in the integration of multilingual content.

Key skills:
- Great attention to detail
- Mastery of English required; functional French and knowledge of a third language
- Knowledge of and keen interest in the issues arising in multilingual and multicultural contexts
- Advanced knowledge of Microsoft Excel
- Ability to analyze, prioritize, and resolve problems
- Solution- and customer service-oriented, and works well under pressure
- Adaptability, flexibility, and ability to work as part of a team
- Knowledge of database principles
- Excellent communication skills
- Strong sense of organization, decision-making ability, and ability to work on several projects simultaneously

Assets:
- Excel programming
- Knowledge of source control software (Perforce)
- Knowledge of character encodings (Unicode, UTF8, ANSI, ASCII, etc.)

- Familiarity with the videogame industry and the game production process

Want to apply?

Apply online:
http://job.ubisoft.com/MAIN/careerportal/Job_Profile.cfm?szOrderID=2640
Engineer at Backbone (Emeryville, CA)

  PRIMARY DUTIES AND RESPONSIBILITIES

 
  • Ability to rapidly jump into new code bases
  • Understanding of game systems engineering and architecture
  • Write new gameplay systems as needed
  • Modify existing gameplay systems to additional functionality
  • Write and integrate new game systems into an existing code base
  • Develop, write, and implement C++, as assigned and scheduled by the Lead Engineer or Technical Director
  • Test and maintain code, ensuring that it is clean, easy to use, free of bugs, and reliable in the game
  • Anticipate, identify and articulate technical and developmental risks and obstacles, and generate solutions
  • Program tools and utilities to support work on projects as required
  • Debug and improve code written by other Engineers if required
  • Work with proprietary existing software technology, and build new technology, to fulfill the project's technical requirements
  • Provide the Lead Engineer or Technical Director with timely feedback regarding the time allotted to assigned tasks
  • Focus on making the best possible game, which requires adaptation to changing requirements
  • Research coding techniques and algorithms
 
 
QUALIFICATIONS
 
 
  • Bachelor’s Degree in Computer Science or related field
  • 3-7 years game development experience
  • Strong C/C++ software architecting and engineering skills
  • Ability to work with other programmers to interface all project subsystems, including character control, AI, and physics
  • Ability to develop and maintain software to aid in the testing of new systems
  • Superior problem-solving and analytical skills
  • Experience implementing networked gameplay, AI, or physics

 

POSITION PURPOSE

The Engineer develops, writes, tests, and debugs code that fulfills the functional, graphical, and technical requirements of assigned projects, and contributes to the studio’s long-term technology goals.

Want to apply?

Apply online:
http://tbe.taleo.net/NA2/ats/careers/requisition.jsp?org=F9E&cws=1&rid=723
Environment Artist at Griptonite (Kirkland, WA)


CONTENT CREATION FOR XBOX 360/PS3

  • Create 3D environments, map existing textures and create new textures

  • Design, model, texture and light 3D scenes according to gameplay specifications

  • Adhere to the defined technical requirements for asset creation

  • Meet production schedules and deadlines

  • Able to reasonably assess time required for assigned tasks


TEAMWORK

  • Collaborate with Art, Design and Programming Department to ensure assets meet visual, technical and gameplay requirements

  • Communicate with production on dependencies and progress

 

Want to apply?

Apply online:
http://tbe.taleo.net/NA2/ats/careers/requisition.jsp?org=F9E&cws=1&rid=686
FX artist at Griptonite (Kirkland, WA)

Effects Artist

We are seeking an experience visual effects artist to join one of our nextgen game teams. Candidates must have proven experience creating particle effects and object animations in Maya (or similar).

Skills
• Must have a strong portfolio (on CD or website) of 3D effects and animations
• Hands-on experience creating and implementing visual effects in video games
• Strong knowledge of Maya and Photoshop
• Excellent texture painting skills
• Collaborative work ethic
• Ability to provide accurate schedule estimates and hit dates
• Helpful to have experience scripting in LUA, Mel, python and other technical skills

Responsibilities
• Report to the Art Lead.
• Create visual effects in Maya and other tools
• Collaborate with designers, programmers and other members of the art team 
• Work from specs, concept art or photo reference to create visual effects and animated events
• Actively seek review and input from other artists, designers, and Art Lead
• Provide accurate time estimates and hit dates

Submission
• Submit an online portfolio
• Feel free to include other art samples including: 3D models and environments, character animation, digital paintings, traditional paintings, textures, concept art, etc.

Want to apply?

Apply online:
http://tbe.taleo.net/NA2/ats/careers/requisition.jsp?org=F9E&cws=1&rid=768
Game Systems Designer II at Pipeworks (Eugene, OR)

Systems Designer

 

Technically sharp with a strong design sense the Systems Designer will be called on to help drive the look and feel of the gameplay systems for a Serious Games project. You will partner with programmers, artists and other designers, driving idea conception, guiding design iteration, and helping to implement and maintaining these systems throughout preproduction, production and launch. Areas of responsibility will include: combat mechanics, player systems and interaction mechanics, AI design, class design, camera design, and hostile forces design


Job Responsibilities

 

  • Collaborates with artists and programmers to develop AAA quality visual and visceral systems experience including but not limited to visual flow of combat, player movement mechanics, cameras, NPC AI, and boss designs.
  • Drives systems playtesting: setting up and running the tests, gathering the feedback, and driving the task lists to iterate upon.
  • Regularly give formal presentations to leads supporting their designs.
  • Work with the Designers, Client and Producers to understand and provide feedback on the creative vision for all features and systems in the game.
  • Ensure that all system designs are maintained and updated on a regular basis to reflect ongoing changes.
  • Develop design reference guides and a “design bible” for use by internal and external teams.
  • Implement all of the systems using the tools that are available and help to develop and iterate proprietary tools

 

Skills

 

  • At least four years experience in the game industry
  • Ability to think creatively and analytically. An in-depth understanding of how gameplay works and how to create fun, meaningful experiences for the player.
  • Ability to create innovative game systems and mechanics with to then balance these complex game systems
  • Strong knowledge of Programming or scripting languages (Perl, Python, Lua, UnrealScript, MaxScript, C, C++ ...)
  • Strong math and statistical analysis skills
  • Thorough understanding of player behaviors, motivations and profiles
  • Be able to take direction and reach consensus.
  • Must be goal-oriented, with a proven track record of accomplishments.
  • This designer should be very familiar with word, excel, visio, and will be expected to maintain any sort of systems model that is created.
  • Patience and a strong sense of humor
  • Passion for games and ability to articulate that passion clearly and analytically. A broad knowledge base of console games for all of the major platforms is essential.

 

Pluses

 

  • Previous experience doing system design work for computer or board games.
  • Familiar with numerous pen and paper roleplaying systems
  • Proven ability to think holistically, and understand how adjusting game balance will adjust far-reaching parts of the game design.

 

Want to apply?

Apply online:
http://tbe.taleo.net/NA2/ats/careers/requisition.jsp?org=F9E&cws=1&rid=680
Head of Studio Operations at Double Helix (Irvine, CA)
Double Helix Games, a studio in the Foundation 9 family of developers, is looking for a senior project manager to oversee studio operations for multiple large scale projects at the studio location in Irvine, CA. 
                                                                                                                                                                                          
The Studio Head of Development is responsible for organization, visibility and tracking of all projects in development at Double Helix.  The role requires an individual with outstanding scheduling and planning abilities, as well as a desire to lead and mentor project development directors.  Familiarity with a variety of production methods and frameworks, and an accessible personality are important traits. 
 
Responsibilities include: 
 
  • ·          Provide Expert Scheduling, Tracking, Organization and Risk Mitigation
  • ·          Create Ongoing Transparency in Project Progress, Needs, and Client Relationships
  • ·          Foster An Environment of Innovation, Development, Feedback and Support for the Talented Teams at the Studio
  • ·          Model Scenarios and Provide Strategic Context for Studio Project Decisions
  • ·          Build Partnerships and Drive Outsourcing
  • ·          Administer Studio Contracts with our Partners as well as Contracted Services Providers
 
 
Qualifications:
 
  • ·          Proven leader in establishing vision, values, strategic and operational directions that drive success of an enterprise. 
  • ·          Superior managerial and leadership skills
  • ·          Expert knowledge in project scheduling and planning
  • ·          MS Office (Word, Excel, Project, Power Point, etc.)
  • ·          Critical and analytical thinker
  • ·          Excellent negotiation skills
  • ·          Work well/respond to pressure
  • ·          Communicate effectively within a large group/multiple project environment
  • ·          Effectively manage personnel issues and develop a high performance team
  • ·          7+ years of industry experience
  • ·          Must have shipped 3+ games in a project management role on major platforms
 
 

 


 

Want to apply?

Apply online:
http://tbe.taleo.net/NA2/ats/careers/requisition.jsp?org=F9E&cws=1&rid=732
Lead Game Designer at Sumo Digital (Sheffield, UK)

 

 

Position Purpose
 
The Lead Game Designer is responsible for overall efforts of the game design department including systems such as user interface, AI, game mechanic, inventory, multiplayer, etc. The Lead Game Designer will assist in performance management and conflict resolution within the department.
 
RESPONSIBILITIES
 
CONTENT CREATION
  • Oversee the creation and implementation of innovative game systems
  • Supervise the creation and maintenance of detailed game system documentation
  • Review, tweak and balance game systems
  • Help define story and character related documents such as character bio, dialogue, location background and plot points etc.) as required
  • Able to accurately assess time required for assigned tasks for game designers
  • Troubleshoot design issues from a creative and technical standpoint
  • Create new game pitches and present them as required
  • Meet production schedules and deadlines
 
QUALIFICATIONS
  • Competent in Office programs (Word, Excel, PowerPoint, Ect…)
  • Proven ability to breakdown system design into individual components
  • Proven ability to present ideas to a wide variety of audiences, both technical and non-technical in a succinct manner
  • Excellent sense of variables, logic and problem solving
  • Excellent understanding of past and current game trends
  • Strong management/leadership skills
  • Great written communication skills
  • 5+ years experience with at least 2 shipped titles
 
PLUSES
  • Experience with scripting languages
  • Simple 3D modeling skills for blocking out levels and creating track splines
 

Want to apply?

Apply online:
http://tbe.taleo.net/NA2/ats/careers/requisition.jsp?org=F9E&cws=1&rid=643
Lead Programmer at Sumo Digital (Sheffield, UK)
POSITION PURPOSE
 
The Lead Game Programmer’s primary responsibility is to supervise and direct the efforts of the programming team. This candidate will be responsible for creating technical design documents for games and outlining risks and defining systems that will be used in the production. The Lead Game Programmer will work with the other departments Leads to create and complete the product on time to the level of quality desired.
 
 
RESPONSIBILITIES
 
CONTENT CREATION
  • Coordinate all aspects of technical game development with project management
  • Develop detailed designs for software tasks in collaboration with project leads, providing input for scheduling
  • Research and acquire new knowledge to achieve project goals and to improve upon existing technology
 
TEAMWORK
  • Work with Tools, Technology leads and Directors to communicate needs of the project and to help drive game and engine technology
  • Work with minimum supervision in a quick and timely manner to achieve goals and meet deadlines
  • Mentor and support other programmers on team
  • Conduct interviews, provide feedback on candidates
  • Monitor and review the performance of subordinate programmers
 
 
QUALIFICATIONS
 
  • 5+ years experience in a development role with at least 3 shipped titles
  • Excellent knowledge of C/C++ and console development best practices
  • Excellent debugging skills as well as excellent communication skills
  • Knowledge of game development tools and systems (Level editors, ect…)
  • Practical experience with 3D Math
  • Proven ability to mentor less experienced programmers
  • Familiar knowledge of Maya/3DS Studio Max
  • Experience with Source Control Systems
 
 

Want to apply?

Apply online:
http://tbe.taleo.net/NA2/ats/careers/requisition.jsp?org=F9E&cws=1&rid=762
Senior Designer at Sumo Digital (Sheffield, UK)
POSITION PURPOSE
 
The Sr. Game Designer will take ownership of designs and refinement of individual systems such as user interface, AI, puzzle, inventory, multiplayer, etc. The Sr. Game Designer will also mentor other game designers.
 
 
RESPONSIBILITIES
 
CONTENT CREATION
  • Create and implement innovative game systems
  • Create and maintain detailed game system documentation
  • Review, tweak and balance game systems
  • Assist with the story and character related documents such as character bio, dialogue, location background and plot points etc.) as required
  • Able to accurately assess time required for assigned tasks
  • Work independently on sections of a game system
  • Troubleshoot design issues from a creative and technical standpoint
  • Meet production schedules and deadlines
 
QUALIFICATIONS
  • 4+ years experience in a design role within the gaming industry
  • Proven ability to breakdown system goals into individual components
  • Proven ability to present ideas to a wide variety of audiences, both   technical and non-technical in a succinct manner
  • Excellent sense of variables, logic and problem solving
  • Excellent understanding of past and current game trends
  • Competent in MS Office programs (Word, Excel, PowerPoint, Ect…)
 
PLUSES
  • Experience with Scripting languages
  • Management or supervisory skills

Want to apply?

Apply online:
http://tbe.taleo.net/NA2/ats/careers/requisition.jsp?org=F9E&cws=1&rid=760
Senior Game Programmer at Double Helix (Irvine, CA)
JOB PURPOSE
 
 
The Senior Game Programmer’s primary responsibility is to define the best way to implement the game design as desired by the design department using proprietary tools and scripting languages. This candidate will also modify and write systems as needed to support game play features. The candidate will coordinate the implementation of the game with artists, designers, and other programmers. The Senior Game Programmer will also mentor other programmers and lead console efforts as requested.
 
 
PRIMARY DUTIES AND RESPONSIBILITIES
 
  • Responsible for implementing assigned software tasks.
  • Develop a detailed design for the software task, providing input for scheduling, developing necessary algorithms and debugging software as needed.
  • Perform any research and acquire any new knowledge that is necessary to perform assigned task
  • Provide solutions that take into account network latency, de-synchronization of data between networked machines/players, packet compression, cheating and interrupted connections
  • Debugging as needed
  • Communicate, written and/or oral, the status of the assigned task on request. Collaborate with artists, designers and programmers Work with Tools and Technology programmers to suggest enhancements and refinements, and test prototypes
  • Work with minimum supervision in a quick and timely manner to achieve goals and deadlines
  • Support other programmers on team
  • Mentor other programmers on team
  • Document all code for future instruction and use
 
QUALIFICATIONS
 
  • Bachelor’s degree in Software Engineering or Computer Science, or equivalent work experience
  • Proficiency in C/C++, minimum of 5 years of experience
  • Networking experience
  • Excellent debugging and communication skills
  • Knowledge of game development tools and systems (Level editors, etc.)
  • Practical experience with 3D math
  • Maya/3D Studio Max familiarity
  • Console development
  • Highly self motivated
  • Experience with source control systems.
  • Working knowledge of game play systems: AI, GUIs, logic systems, player mechanics, etc.
  • Strong desire to contribute to the game
  • Ability to mentor less experience programmers
  • Legal U.S. work authorization required

Want to apply?

Apply online:
http://tbe.taleo.net/NA2/ats/careers/requisition.jsp?org=F9E&cws=1&rid=707
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