If you are specifically looking for freelance work or contract work in the UK I would recommend GameOps. They are extremely friendly and helpful.
Another site you may come across is Game Contractor but I have found them to be pretty useless to be honest.
If you are looking for a full time position then Stig Strand at Amiqus is well worth talking to. You should also try Fran Mulhern at Recruit 3D.
For basic advice about applying and interviews check out our Job Advice page.
| Game development jobs |
| Senior Game Designer - RPG Developer in Germany (Germany) Senior Game Designer - RPG Developer in Germany This company is a long-established games-developer and their focus is on Console and PC titles. The development team is made up of international staff from around the globe working together in an English-speaking environment. The company has won a numerous German awards and has also seen international success with their previous projects. The company is expanding due to this success and a certain number of vacancies are being opened up to strengthen the team. They are currently seeking an experienced Senior Game Designer who will be responsible for ensuring all titles produced by the studio deliver a satisfying experience in terms of game mechanics, user interface and level designs as well as being responsible for ensuring the quality of assets created by the design teams. The successful candidate will also be responsible for support, management and development of the Design teams. Responsibilities: - Game design lead on all titles produced by the studio - Management and development of the design team - Coordinate with Studio Head, Creative Director, Head of Production, Engineering team, Art team and Producer team to deliver quality concepts - Coordinate level creation, interface design and game design - Review all in-game text, dialogue and back story - Draft game design documents, game concepts and pitch documents - Balance gameplay and refine game mechanics - Provide creative guidance to the other designers and verify the quality of their work An ideal candidate will have the following qualities: - Able to communicate your vision to artists, programmers, producers and other people who are involved in the development process - Presenting your ideas both verbally and on paper - Writing and visual design skills - Reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D Studio Max or Maya - Good technical knowledge is required - Very good understanding of Gameplay theory - Able to work in the team and independent Previous Experience: - High level of industry experience and knowledge - Extensive experience in a similar position - Passion for RPG Games To ensure a speedy application please email your up to date CV in MS WORD FORMAT and Demo Work (max 5mb) to officemanager@opmjobs.com or call me Catherine direct on +44 (0) 1206 214416 if you have any queries. So what are you waiting for? Don't miss out on this great career opportunity! The salary bracket is approximate and is no guarantee of the income on offer. Salary and benefits will be discussed with candidates at interview with the company and are individually negotiated by OPM. |
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| Global NPL Manager at EA (Guildford, UK) ENTERTAINING IS OUR PASSION We?re EA?the world?s largest video game publisher. You?re probably familiar with many of our titles?Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don?t know how we?re committed to creating games for every platform?from social to mobile to console?to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose. The New Product Launch Function (NPL) is responsible for bringing EA franchises to market globally across multiple digital and packaged goods platforms ensuring fulfilment of all channels. All elements associated with a Product Launch will be covered including pre and post launch releases of EA franchises. In addition the team is responsible for ensuring the delivery of the company wide SKU plan & product data calendars. The NPL Manager will be experienced in product delivery and will be based globally at various EA locations & will report into an NPL Director. The NPL Manager will be ensuring the delivery of a series of Franchises from the labels, leading the delivery of all new product introductions globally including; English and localised software, packaged goods and digital, full game; Additional full game content on all platforms to the required digital store; Ensuring Availability Beta Servers & Beta demo?s to support; Ensuring availability of all demos for EA/PSN & Xbox store. The role will support the NPL Director in owning the operational relationship with Sony, Microsoft, Nintendo and Origin and insuring the smooth running of code through first party and overall product delivery. Overall the team will be responsible for ensuring that the dates and post final status reflects the current status of product delivery and that the role and the team are seen as the source of the company wide ?plan of record? for product delivery through ownership of MDM; PSM and roll out to online and issuance of calendar. The NPL Manager role will interface at senior levels across publishing, labels & corporate to ensure that product delivery processes are met and status is understood. In addition the roles will be key to supporting the development of new product delivery processes and changes to meet changing business requirements. Key Duties and Responsibilities • Accountable for ensuring the delivery of the Global Product Release Schedule of all an assigned portfolio of EA franchises assigned to the NPL Director o Maintain and publish each product schedule and delivery plans globally o Ensuring all aspects of product pre release and subsequent release after the full game is delivered through all channels, physical & digital o Hold product delivery relationships, ensuring strong links are established with QA and manufacturing partners globally to ensure the smooth delivery of product.. o Ensure availability through support teams of production servers, ensuring they are propped up and aligned correctly to support digital titles. • Data Management o Able & expected to ensure the maintenance of data within GPMS & MDM as required to support product release schedules; physical goods, digital & mobile as required o Ensure data is 100% accurate and is updated in a timely manner o Oversee issuing of PSM add forms for full physical & digital additions • Provide Leadership, Direction and Support to the NPL project managers, CDS, marketing, studio & label teams as required by the NPL Director, globally, on Franchise releases o Ensure the team are the focal point for any non standard product requests; ? Bring a balanced view of what is achievable from a delivery perspective i.e. special editions ? Digital promotions with packaged goods o Ensure the code matrixes required to deliver products are in place and agreed with required teams o Capable of developing heavyweight relationships with each of the areas listed & be able to constructively challenge standards & norms • Understand & ensure the accuracy of the global Title/SKU plan & product master calendars o Review and ensure the accuracy of product information to ensure delivery of a master product release calendar for all content that can be used internally and with external business partners as required o Ensure this is maintained by the project managers and kept 100% accurate • Support the relationship with designated 1st party account managers (Sony, Microsoft, Nintendo) globally to ensure franchise delivery o Maintain open, honest, regular dialogue to promote trust and understanding. o Identify opportunities for global contract alignment with Sony & Nintendo Special Considerations • The role is global and will require interface with North America, Europe and Asia studios partners, with regional sales & publishing. As a result a high degree of flexibility is required which will mean working into the evenings and early mornings as well as substantial business travel to establish and maintain key relationships in all regions and studios. • Annual leave will also require special consideration and this should be avoided in peak periods of August through to mid/end of November (depending on the product plan). Skills and Knowledge Required • Ability to resolve issues effectively • Able to solve problems and challenge the norm • Good negotiator comfortable with operating at a senior level • Capable of building business networks within EA and at 1st Party as required • Capable of being able to influence at a senior level especially in areas that are directly outside of the NPL group as required • Ability to work unsupervised across multiple time zones Experience Required • Good experience of new product releases • Has the ability to take decisions that impact revenue & product release dates, demonstrating outstanding business acumen • Ability to understand complex business scenarios and delivered recommendations that have been reviewed and adopted by senior management • Worked & delivered on complex projects or product launches that have involved senior level negotiations • Good Relationship Management, capable of building extensive business networks at a senior level • Self starter with ability to build and influence without formal authority • Experience of working without direct ?same site? management • Good understanding of video game development Behaviours/ Competencies • Good interpersonal skills and social skills with ability to influence (often without authority) & strong negotiator • Driven to achieve goals with a high level of productivity. • Good understanding and able to work within the wider picture. • Flexible; comfortable in environment of constant change. • Creative solutions provider. • Ability to take risks; and a comfortable decisions maker. • High energy, dynamism. • Unflappable; exhibits grace under pressure. • Consistently demonstrates respect for others roles and contributions; able to trust and delegate. Want to apply?Apply online at:https://jobs.ea.com/search/view.do?id=a0z50000001EMqLAAW |
| Credit Controller at EA (Guildford, UK) EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry?and the company?has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world?s best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favourites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world?s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference. OVERVIEW OF ROLE: To ensure that all customer accounts are reconciled and payments are received according to terms and forecast. To maintain a clean Debt ledger for management review on a monthly basis. To liaise with other functional areas of the business (Sales / Operations) ensuring that all customer queries are resolved in a full and timely manner, therefore encouraging productive relationships to help maximise cash collection. DUTIES: Credit control duties for Major Blue Chip clients. Cash posting and allocation. Account Reconciliations. Customer query resolution ? working closely with both the Sales and Operations teams. Issuing Invoices and Statements. Raising manual invoices and credits as and when required. Mid & End of month payment clarifications. Updating existing spreadsheets. Adherence to existing Service Level Agreements. Employees are required to carry out such other duties as may reasonably be requested. SKILLS: Proven and demonstrable Credit Control experience. Sound understanding of a modern Credit Department and the relations involved with the Sales and Operation functions. Effective communicator at all levels (verbal/written). Microsoft Excel proficient. High attention to detail. Ability to work to tight deadlines. Professional and diligent. Well organised and methodical. Ambitious / keen to learn and develop skills quickly. Good eye for detail and keenness to reconcile. Key customer relationship management. Knowledge of Oracle systems would be an advantage. Want to apply?Apply online at:https://jobs.ea.com/search/view.do?id=a0z50000001EMphAAG |
| Technical Project Manager (Contract) at EA (Los Angeles, CA) ENTERTAINING IS OUR PASSION We?re EA?the world?s largest video game publisher. You?re probably familiar with many of our titles?Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don?t know how we?re committed to creating games for every platform?from social to mobile to console?to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose. The Project Manager (PM), also called Development Director (DD) at EA, is a critical role and responsible for ensuring the successful delivery of a game, on time and within budget. Prior to production they carry out a detailed analysis of the game design and work out the project ?milestones? (specific targets that have to be met by certain dates), agreeing upon these with the key technical and creative managers, such as the Game Designer, Art Director and Lead Programmer. The PM/DD then works out a schedule for the project and decides the personnel and equipment needed. They control the financial resources and negotiate all contracts with suppliers and contractors. Once development is underway, the PM/DD monitors the team?s progress against the schedule. They must be able to prioritize when production deadlines are a concern, manage risks, and plan for contingencies. Finally, the PM / DD is responsible for all people management on the team and entasked with motivating and developing all staff under their management and develop their career. Role Overview Responsibility • Management of teams focusing on game content production and services. • Anticipate bottlenecks, provide management escalation, project prioritization, make tradeoffs, balance the business needs versus technical constraints, and drive initial partner deployments. • Drive architectural design and define technical engagement processes. • Identifies task-related processes to improve efficiency • Focuses on immediate team and identifies team issues and suggests solutions related to execution goals. EA Project Management • Manage a team of Senior Art Leaders, Artist, Technical Artist to work with EA Partners to lock down requirements and specifications. • Ensure each projects setup meets the specifications with Studio. • Provide regular status reporting and capacity plan updates. • Track and implement project improvement plans to drive team efficiency. • Define engagement practices and processes: Ensure all workflow is clearly defined, processes are documented, and staff trained in expectations on the workflow. Leadership • Solves specific problems that have impact on team performance. • Mentors individual contributors within project team • Ensures all have professional development plans. Conducts regular one-on-ones. • Work with Art Director to develop team skills Requirement: • Willing to live in Shanghai, China. • Proficient with MS Word, MS Project, Excel, PowerPoint, Perforce, and Visio • Experience working with remote teams in the US • Experience working on console development would be an advantage • Excellent written and oral communication skills in both Mandarin and English • Excellent knowledge of production life cycle, tools, processes and executions planning. • Demonstrated experience in working with broad cross-functional teams. What skills does EA look for?? • Minimum of Bachelor Degree, preferably in computer science or Fine Art • 3+ years of experience with track records of hands-on game development or out sourcing production • At least 2+ years of management experience leading a team of 10+ artists. Want to apply?Apply online at:https://jobs.ea.com/search/view.do?id=a0z50000001EMr9AAG |
| Public Relations Manager at Blizzard (Seoul, Korea) Blizzard Entertainment seeks a seasoned public relations (PR) manager with excellent writing skills to join our PR team. We are looking for a focused, detail-oriented person who can multitask efficiently and work comfortably in a deadline-driven environment. The ideal candidate is a motivated self-starter who is flexible and can adapt quickly to changing goals and objectives. This person is also highly organized and able to work independently while contributing to the goals of a team. Clear, concise communications skills and a passion for Blizzard Entertainment games are essential requirements.
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Want to apply?Apply online:http://eu.blizzard.com/en-gb/company/careers/posting.html?id=120001L |
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