Freelance Game Developer

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This site has been created to help game developers find work with a focus on freelance.


Roles in Game Development

Want to learn what it takes to get a job in the games industry? Check out our Roles section for a breakdown of typical job roles and tips about how to find work.


Game Design Document

The game design document is vital for any game development, this article explains the purpose and gives an outline of what you should include in yours.


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People make all kinds of mistakes when applying for jobs so here is some advice on what to avoid and what you can do to improve your chances of gaining employment.

GamesIndustry.biz - News
News: Sony patents motion control using ordinary objects

Following its unveiling of a new EyeToy-compatible motion controller at this year's E3, Sony has patented more motion control related technology which lets users dynamically map everyday items for use in a game.

The patent details a system where a camera can map in any real world item, reports Siliconera. Examples given include a coffee mug, drinking glass, books and bottles, however the mapping system is expected to be able to identify any three dimension object.

Sony uses a U-shaped block to show how the technology will work, explaining the player must show the object to the camera, rotate it and save it to a file. The system can then analyse movements and transfer them into in-game actions.

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News: Tecmo Koei asks Sony to "please cut the price" of PS3

The CEO of newly-formed publisher Tecmo Koei has said that he would "welcome" a price cut on the PlayStation 3.

He said that in discussions with Sony he always asks the corporation to cut the price of the hardware in order to increase market share for the home console.

"Whenever I discuss this with Sony reps I always ask them: 'Please cut the price'," Kenji Matsubara told CVG in an interview. "From a publisher's point of view we would welcome a price cut for PS3 and we are waiting, definitely," he added.

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News: Cultural test for games "a problem" - EGDF

The chair of the European Game Developers Federation has said that determining which development projects should be given tax breaks off the back of a cultural test is a flawed system.

France's tax breaks were given the go ahead at the end of 2007, and like a proposed system for the UK, rely on passing a test to determine if they are culturally significant.

"The cultural test is a problem," said Guillaume de Fondaumiere, who is also co-CEO of Heavy Rain developer Quantic Dream.

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Interview: Guillaume de Fondaumiere - Part One
The final session at this year's GameHorizon conference was an in-depth demonstration of Sony's forthcoming story-driven title Heavy Rain, by the co-CEO of the development studio Quantic Dream. But Guillaume de Fondaumiere hasn't been focusing all his time on the creation of games, having successfully lobbied the European Commission and the French government to allow tax breaks to be given to the games industry. That system, which began in 2008, was based on a cultural test - a phrase used in the UK's recent Digital Britain report. Here, the man himself talks about the problems with that test, why it's not fair, and what the next steps in the battle for media parity should be.

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